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Doom: The Boardgame Product Description:



  • Based on the Doom computer game
  • Takes 1-2 hours to play
  • One player controls the invaders, the other control the marines
  • Contains more than 60 finely detailed miniatures
  • For 2-4 players

Product Description

In Doom: The Boardgame, demonic invaders have broken through from another dimension into the Union Aerospace Corporation?s Mars base. Marines have been deployed to the base to protect UAC personnel and destroy the invaders. Up to three players will take the roles of heavily armed and highly trained marines, while one player will control the legion of demonic invaders.In the game, the marine players explore the claustrophobic rooms and corridors of the Mars base, attacking monsters, picking up new weapons and equipment, and working together to complete specific mission objectives.

Customer Reviews

Most helpful customer reviews

24 of 26 people found the following review helpful.
5Doom: The Boardgame
By Cactusman
I recently purchased this game and played it with a bunch of friends. I can safely say that, as long as you enjoy a dungeon crawling type game, you should enjoy this. The rules are not convoluted or terribly confusing (But for a few things the rules are not explicitly clear on). The marines have many strategies open to them (and the more marines there are, the more strategies that can be used). It would require an incredibly lengthy review to go into the mechanics of the game in detail, so I'll just give the basics.One person plays the Invaders. They control the demons and use action cards to try and mess up the marines (like Dud, that makes one of their ammo disappear, or Jammed, which jams a weapon for a turn). Everyone else (up to three) play Marines. The more marines there are, the harder the game gets. More enemies are spawned. The marines start with less health, etc. Yet, using teamwork, it gets just as hard for the Invader player if they are good at working together.The goals: The invader has to kill the marines a number of times, dictated by the scenerio. The Marines (usually) have to navigate the map, find the red key, and escape the red door, before that number of kills is reached. Pretty basic.The map itself is most of the fun. It is constantly being built, since the marines cannot see what is behind a door. They take a risk opening a door, revealing a new area and new monsters for the invader to take control of.Anyway, if that sounds like your kind of game, this is one of the best in the genre. I know we all thought it was worth the money. (Though, I'd suggest splitting on it with your friends.)

9 of 9 people found the following review helpful.
5Never thought a video game would be fun in Boardgame format? Think Again.
By Gradient Vector Field
I had originally purchased this product for the sheer absurdity of it. I've been a fairly long time Doom fan and pretty good products are usually the result... except the movie, which I hated. However, this board game was a huge surprise to me. I was expecting something more humorous than intensly fun, and after having played through the game I am so glad I was initially wrong.Since someone has already gone over the basic mechanics of the game, I will simply add my two cents to the product. The "board game" design is probably one of the most creative things I've come across. Your board is more like puzzle pieces and simulates just like you're playing on an unrevealed map in the video game. I was surprised to see a full blown story-line taking place in this game that had multiple chapters. One aspect I was slightly disappointed in, is that it's derived from Doom 3 specifically. I think it would have been a little more interesting to start at the very beginning of Doom, just to give it a bit of that nostalgic feel. Either way, in the end, my friends and I still had a lot of fun playing this game. Anyway, the Game Master reveals more of an area as you open the doors, so you never quite know what's waiting for you on the other side, which is what adds to the intensity factor.There are some general flaws to the game. Such as, the marines can essentially level up as they go along. If you're going to treat this like a campaign in that sense, similar to a D&D philosophy, then I recommend the Game Master also level up the monsters over time. Towards the end of the story line we found that the marines were so powerful that they could split up and clear out everything on the map and the Game Master wouldn't get that many kills. It really took away from the overall challenge aspect of the game, so when we play again, we're going to level up the Game Master's side as well. Once we sit down and figure out a good method of leveling, I may return to this review and add it in.Alright, I'll shut up now. If you are a fan of table top gaming or board games, but also love video games, you absolutely have to try this game out. It's excellent and it has a story-line that brings you in (not the most profound, but it is Doom after all). If you are creative you can also make up your own scenarios and build off what's already there, having a customizable gameboard allows you all sorts of great possibilities.

2 of 2 people found the following review helpful.
5Torment Your Friends!
By Steven Byrd
Short - Overall, it is a very fun and well designed game. Trying to kill every single monster that comes your way, be it before or behind you will inevitably wear your health down. The marines' goal is to blast their way to the end of the map to win. The invader's goal is to get a total of 6 kills, thus winning the game.Long -Doom is slightly complex and it will take 1-3 tries before fully grasping the rules. Once you're past the learning curve it is a blast.The marines start out with basic equipment and gain armor bonuses, health, etc when they collect the chip. Each player is given a set of "traits" that enhances their character. Ideally, use the traits to your advantage. There is theoretically unlimited ammunition - in practicality, if you roll poorly, you may a lose an ammo chip. The chainsaw is by far one of the most effective weapons in the game; it can do a full 360 degree sweep if you are surrounded, requires no ammo, and cannot break. The only downside is, if you do not have a sizable amount of health to melee your foes, you may get knocked around pretty hard.The game does favor the invader (bad guy) with a bit too many instantly available abilities. One example is darkness that drastically reduces line of site and allows for the Invader to spawn an enemy even closer. The invader can only place enemies in revealed areas; additionally, according to the modules, there are pre-set monsters that spawn once an area is uncovered. Once an area is uncovered the invader can then spawn additional monsters as long as it is out of line of sight from any given marine. This makes for incredibly challenging late game fights.

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